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Foundational to this approach is the need to cross from the Unreal C++ boundary into the C# DLL code. This boundary is inherently risky as it lacks much of the standard safety checks we normally rely on in managed code.
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过去的软件行业,其实有一种很典型的“匠人红利”。谁代码写得更优雅,谁框架更熟,谁对某个领域理解更深,谁就更有价值。 技术壁垒主要建立在熟练度和经验积累之上。
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