for a model stealing paper I wrote with my co-authors Jorge Chávez-Saab,
The obvious answer for me is to just not use big game engines, and write my own small tools for my specific use cases. It's more fun, and I like controlling my development stack. I know when something goes wrong I can find the problem and address it, instead of submitting a bug report and 3 months later hearing back it "won't be fixed". I like knowing that in another two decades from now I will still be able to compile my game without needing to pirate an ancient version of a broken game engine.
,更多细节参见whatsapp
mcp2cli [global options] [command options]
ВсеРоссияМирСобытияПроисшествияМнения
,更多细节参见谷歌
还有一个工具:给定一个位图,自动生成前后 100 个 Unicode 码位的字符表,点击某个字符就把对应的码位复制出来。这是因为当时根本找不到一个好用的 Unicode 码位查询网站,干脆自己造一个。
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